From f7c8435b666daac5a30c88e462727a6c3dbf584d Mon Sep 17 00:00:00 2001 From: Ian C Date: Tue, 12 Sep 2006 00:12:53 +0000 Subject: Initial checkin --- source/main.c | 146 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 source/main.c (limited to 'source/main.c') diff --git a/source/main.c b/source/main.c new file mode 100644 index 0000000..2cf5579 --- /dev/null +++ b/source/main.c @@ -0,0 +1,146 @@ +/* + dsspec - Nintendo DS Sinclair Spectrum 48K emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ + +#include +#include +#include + +#include "framebuffer.h" +#include "gui.h" + +#include "splashimg_bin.h" + +/* ---------------------------------------- STATIC DATA +*/ + + +/* ---------------------------------------- DISPLAY FUNCS +*/ +static void VBlankFunc(void) +{ + scanKeys(); +} + +static void Splash(void) +{ + static const char *text[]= + { + "DS-SPEC", + "\177 2006 Ian C", + " ", + "SPECTRUM ROM", + "\177 Amstrad PLC", + " ", + "Manic Miner", + "by Matthew Smith", + " ", + "Ant Attack by", + "Sandy White/Angela Sutherland", + " ", + "Thrust by", + "Jeremy Smith and D.Lowe", + " ", + "Only play these images if", + "you legallly own a copy.", + " ", + "PRESS A TO CONTINUE", + " ", + "http://www.noddybox.co.uk/", + NULL + }; + + sImage img; + int f; + + loadPCX(splashimg_bin,&img); + image8to16(&img); + dmaCopy(img.data8,BG_GFX,SCREEN_WIDTH*SCREEN_HEIGHT*2); + + FB_Clear(); + + for(f=0;f