From cf0e1b5f3422dc1adc60b1684591ab0962c441bb Mon Sep 17 00:00:00 2001 From: Ian C Date: Mon, 5 Dec 2005 00:59:34 +0000 Subject: Updates and added help page --- HELP/help.txt | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 HELP/help.txt (limited to 'HELP/help.txt') diff --git a/HELP/help.txt b/HELP/help.txt new file mode 100644 index 0000000..ef89506 --- /dev/null +++ b/HELP/help.txt @@ -0,0 +1,64 @@ + +@THE RULES + +You start with an empty pit that has electrodes +down the sides and at the bottom. + +#incbin::HELP/pit.png + +You must connect these using geometric +shapes that fall from the sky which have +wires embedded in the blocks... + +#incbin::HELP/piece.png + +I'm sure you'll (cough) recognise the shapes. + +Once a piece has landed in the pit if a +connection can be made between electrodes, +or a loop of wires can be made, then these +are removed and you score lovely points... + +#incbin::HELP/wire1.png + +#incbin::HELP/loop1.png + +If a connection cannot be made, as in this one: + +#incbin::HELP/wire2.png + +Then the peices are unglued and any hanging bits +drop down into the pit to make other possible +loops... + +#incbin::HELP/wire3.png + +If a piece lands with anything sticking out of the +top of the pit, it's GAME OVER. + + +@SPECIAL PIECES + +Once in a while a special piece may drop down... + + +!SMART BOMB + +#incbin::HELP/bomb.png + +This special will destroy all blocks that are the +same as the one it lands on. Landing on nothing +is probably not a good idea... + + +!TWISTER + +#incbin::HELP/twister.png + +The twister will rotate all the pieces in the pit +four times, scoring any loops and wires that +are made from doing this. + + +* * * * * * * * * * * * * + -- cgit v1.2.3